Graphic Design

A Voice through Type/Layers of Text

“A Voice through Type/Layers of Text” is a two-topic research paper on dialogue-related typography. While I outlined a process on how to assign typefaces as the written representation of a characters voice in “A Voice through Type,” I developed criteria for readability in video game dialogues and analyzed trends in dialogue UI-Design of the of… Continue reading A Voice through Type/Layers of Text

Stay (Thesis)

“Stay” is a design research thesis on the applicability of typography as an expressive and connecting medium for dialog in 3D video games. Based on the research established in Layers of Text / A Voice through Type I created “Stay” to break the devide between subtitle-styled dialog and the game world. I often find it… Continue reading Stay (Thesis)

What should I say—about Seoul

How could visiting Seoul be described in a way that allows someone else to feel like they are right there? What to say? What perspectives to choose? What Should I Say—About Seoul takes the reader on a path less traveled: The work and daily-life of Korean designers; but not just as a spectator. The book… Continue reading What should I say—about Seoul